/*
 *  zombie.cpp
 */

#include "object.h"
#include "zombie.h"

Zombie::Zombie(int objectID, int life, int speed)
              :Object(objectID), Mobile(speed) {
    this->life = life;
}

Zombie::~Zombie() {}

void Zombie::attack() {}

bool Zombie::isSolid() {
    return true;
}

bool Zombie::isDestroyable() {
    return true;
}

void Zombie::destroy() {}

//{+}

